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Game Design
Irrlicht
Project overview
Created a 2.5D Sidescrolling Unity Game from scatch. Part of University Course "3D Game Prototyping"
- Context
- University coursework · 3D game art
- My role
- 3D Character Modelling, 2.5D Unity Development, Game Design, Art Direction
- Software
- Methods
- 3D character modelling, Shape exploration, Rendering
My contribution
I modelled the ghost character in Blender, including the body, eyes, eyebrows, round glasses and floating top hat.
Process
The draped body and hanging lower edge give the character its main shape. Glasses, eyebrows and the hat add definition to the silhouette.
The project folder contains several model variants and FBX exports. Front and three-quarter previews were rendered directly from the Blender source model.
Result
A Blender character model with rendered views that show its shape and details.
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