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Game Design

Irrlicht

Project overview

Created a 2.5D Sidescrolling Unity Game from scatch. Part of University Course "3D Game Prototyping"

Context
University coursework · 3D game art
My role
3D Character Modelling, 2.5D Unity Development, Game Design, Art Direction
Software
Methods
3D character modelling, Shape exploration, Rendering

My contribution

I modelled the ghost character in Blender, including the body, eyes, eyebrows, round glasses and floating top hat.

Process

The draped body and hanging lower edge give the character its main shape. Glasses, eyebrows and the hat add definition to the silhouette.

The project folder contains several model variants and FBX exports. Front and three-quarter previews were rendered directly from the Blender source model.

Result

A Blender character model with rendered views that show its shape and details.

Front view of a grey draped ghost with round blue glasses, black eyes and a floating black top hat.
Ghost character · front render

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